[TileSets]
L=WESTRING_LOCALE_LORDAERON_SUMMER,TerrainArt\Blight\Lords_Blight
F=WESTRING_LOCALE_LORDAERON_FALL,TerrainArt\Blight\Lordf_Blight
W=WESTRING_LOCALE_LORDAERON_WINTER,TerrainArt\Blight\Lordw_Blight
B=WESTRING_LOCALE_BARRENS,TerrainArt\Blight\Barrens_Blight
A=WESTRING_LOCALE_ASHENVALE,TerrainArt\Blight\Ashen_Blight
C=WESTRING_LOCALE_FELWOOD,TerrainArt\Blight\Felwood_Blight
N=WESTRING_LOCALE_NORTHREND,TerrainArt\Blight\North_Blight
Y=WESTRING_LOCALE_CITYSCAPE,TerrainArt\Blight\Village_Blight
X=WESTRING_LOCALE_DALARAN,TerrainArt\Blight\Village_Blight
V=WESTRING_LOCALE_VILLAGE,TerrainArt\Blight\Village_Blight
Q=WESTRING_LOCALE_VILLAGEFALL,TerrainArt\Blight\VillageFall_Blight
D=WESTRING_LOCALE_DUNGEON,TerrainArt\Blight\Cave_Blight
G=WESTRING_LOCALE_DUNGEON2,TerrainArt\Blight\G_Blight

// Note: If a tileset does not have an entry for a terrain/unit light,
//       it will use the hard-coded default (Lordaeron)
[TerrainLights]
L=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl
F=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl
W=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl
B=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl
A=Environment\DNC\DNCAshenvale\DNCAshenvaleTerrain\DNCAshenvaleTerrain.mdl
C=Environment\DNC\DNCFelwood\DNCFelwoodTerrain\DNCFelwoodTerrain.mdl
N=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl
Y=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl
X=Environment\DNC\DNCDalaran\DNCDalaranTerrain\DNCDalaranTerrain.mdl
V=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl
D=Environment\DNC\DNCDungeon\DNCDungeonTerrain\DNCDungeonTerrain.mdl
Q=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl
G=Environment\DNC\DNCUnderground\DNCUndergroundTerrain\DNCUndergroundTerrain.mdl

[UnitLights]
L=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl
F=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl
W=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl
B=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl
A=Environment\DNC\DNCAshenvale\DNCAshenvaleUnit\DNCAshenvaleUnit.mdl
C=Environment\DNC\DNCFelwood\DNCFelwoodUnit\DNCFelwoodUnit.mdl
N=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl
Y=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl
X=Environment\DNC\DNCDalaran\DNCDalaranUnit\DNCDalaranUnit.mdl
V=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl
D=Environment\DNC\DNCDungeon\DNCDungeonUnit\DNCDungeonUnit.mdl
Q=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl
G=Environment\DNC\DNCUnderground\DNCUndergroundUnit\DNCUndergroundUnit.mdl

[DoodadCategories]
O=WESTRING_DTYPE_PROPS
S=WESTRING_DTYPE_STRUCTURES
W=WESTRING_DTYPE_WATER
C=WESTRING_DTYPE_CLIFF
E=WESTRING_DTYPE_ENVIRONMENT
Z=WESTRING_DTYPE_CINEMATIC

[DestructibleCategories]
D=WESTRING_DTYPE_DESTRUCTABLE
B=WESTRING_DTYPE_BRIDGE

[SkyModels]
00=Environment\Sky\BlizzardSky\BlizzardSky.mdl,WESTRING_SKYMODEL_SKY08
01=Environment\Sky\DalaranSky\DalaranSky.mdl,WESTRING_SKYMODEL_SKY02
02=Environment\Sky\FelwoodSky\FelwoodSky.mdl,WESTRING_SKYMODEL_SKY06
03=Environment\Sky\FoggedSky\FoggedSky.mdl,WESTRING_SKYMODEL_SKY07
04=Environment\Sky\Sky\SkyLight.mdl,WESTRING_SKYMODEL_SKY01
05=Environment\Sky\LordaeronFallSky\LordaeronFallSky.mdl,WESTRING_SKYMODEL_SKY03
06=Environment\Sky\LordaeronSummerSky\LordaeronSummerSky.mdl,WESTRING_SKYMODEL_SKY04
07=Environment\Sky\LordaeronWinterSky\LordaeronWinterSky.mdl,WESTRING_SKYMODEL_SKY05
08=Environment\Sky\LordaeronWinterSkyBrightGreen\LordaeronWinterSkyBrightGreen.mdl,WESTRING_SKYMODEL_SKY09
09=Environment\Sky\LordaeronWinterSkyPink\LordaeronWinterSkyPink.mdl,WESTRING_SKYMODEL_SKY10
10=Environment\Sky\LordaeronWinterSkyPurple\LordaeronWinterSkyPurple.mdl,WESTRING_SKYMODEL_SKY11
11=Environment\Sky\LordaeronWinterSkyRed\LordaeronWinterSkyRed.mdl,WESTRING_SKYMODEL_SKY12
12=Environment\Sky\LordaeronWinterSkyYellow\LordaeronWinterSkyYellow.mdl,WESTRING_SKYMODEL_SKY13

[DayAmbience]
L=LordaeronSummerDay
F=LordaeronFallDay
W=LordaeronWinterDay
B=BarrensDay
A=AshenvaleDay
C=FelwoodDay
N=NorthrendDay
Y=CityScapeDay
X=DalaranDay
V=VillageDay
Q=VillageFallDay
D=DungeonDay
G=DungeonDay

[NightAmbience]
L=LordaeronSummerNight
F=LordaeronFallNight
W=LordaeronWinterNight
B=BarrensNight
A=AshenvaleNight
C=FelwoodNight
N=NorthrendNight
Y=CityScapeNight
X=DalaranNight
V=VillageNight
Q=VillageFallNight
D=DungeonNight
G=DungeonNight

[MusicFiles]
00=Sound\Music\mp3Music\TragicConfrontation.mp3
01=Sound\Music\mp3Music\DarkAgents.mp3
02=Sound\Music\mp3Music\Human3.mp3
03=Sound\Music\mp3Music\HumanDefeat.mp3
04=Sound\Music\mp3Music\HumanVictory.mp3
05=Sound\Music\mp3Music\Mainscreen.mp3
06=Sound\Music\mp3Music\NightElf1.mp3
07=Sound\Music\mp3Music\NightElf2.mp3
08=Sound\Music\mp3Music\NightElf3.mp3
09=Sound\Music\mp3Music\NightElfDefeat.mp3
10=Sound\Music\mp3Music\NightElfVictory.mp3
11=Sound\Music\mp3Music\Orc1.mp3
12=Sound\Music\mp3Music\Orc2.mp3
13=Sound\Music\mp3Music\Undead2.mp3
14=Sound\Music\mp3Music\UndeadDefeat.mp3
15=Sound\Music\mp3Music\UndeadVictory.mp3
16=Sound\Music\mp3Music\Human1.mp3
17=Sound\Music\mp3Music\SadMystery.mp3
18=Sound\Music\mp3Music\Comradeship.mp3
19=Sound\Music\mp3Music\DarkVictory.mp3
20=Sound\Music\mp3Music\HeroicVictory.mp3
21=Sound\Music\mp3Music\Credits.mp3
22=Sound\Music\mp3Music\Orc3.mp3
23=Sound\Music\mp3Music\OrcVictory.mp3
24=Sound\Music\mp3Music\OrcDefeat.mp3
25=Sound\Music\mp3Music\Undead1.mp3
26=Sound\Music\mp3Music\Tension.mp3
27=Sound\Music\mp3Music\Doom.mp3
28=Sound\Music\mp3Music\War2IntroMusic.mp3
29=Sound\Music\mp3Music\Human2.mp3
30=Sound\Music\mp3Music\Undead3.mp3

// Sound channels available for use in Sound Editor
// Value 0: 0 or 1 - Can this channel play 3D sounds?
// Value 1: Display text in editor
[SoundChannels]
00=1,WESTRING_SOUNDCHANNEL_GENERAL
01=1,WESTRING_SOUNDCHANNEL_UNITSELECT
02=1,WESTRING_SOUNDCHANNEL_UNITACK
03=1,WESTRING_SOUNDCHANNEL_UNITMOVE
04=1,WESTRING_SOUNDCHANNEL_UNITREADY
05=1,WESTRING_SOUNDCHANNEL_COMBAT
06=0,WESTRING_SOUNDCHANNEL_ERROR
07=0,WESTRING_SOUNDCHANNEL_MUSIC
08=0,WESTRING_SOUNDCHANNEL_UI
09=1,WESTRING_SOUNDCHANNEL_LOOPMOVE
10=1,WESTRING_SOUNDCHANNEL_LOOPAMB
11=1,WESTRING_SOUNDCHANNEL_ANIM
12=1,WESTRING_SOUNDCHANNEL_CONSTRUCTION
13=1,WESTRING_SOUNDCHANNEL_BIRTH
14=1,WESTRING_SOUNDCHANNEL_FIRE

// Loading and Prologue screen info
// Value 0: Display text for editor
// Value 1: Integer indicating which animation sequence to use
// Value 2: Model file for screen graphics
[LoadingScreens]
NumScreens=46
00=WESTRING_LOADINGSCREEN_TUTORIAL01,0,UI\Glues\Loading\Backgrounds\Campaigns\TutorialBackground.mdl
01=WESTRING_LOADINGSCREEN_TUTORIAL02,1,UI\Glues\Loading\Backgrounds\Campaigns\TutorialBackground.mdl
02=WESTRING_LOADINGSCREEN_HUMAN01,0,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
03=WESTRING_LOADINGSCREEN_HUMAN02,1,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
04=WESTRING_LOADINGSCREEN_HUMAN02_INTERLUDE,0,UI\Glues\Loading\Backgrounds\Campaigns\DalaranBackground.mdl
05=WESTRING_LOADINGSCREEN_HUMAN03,2,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
06=WESTRING_LOADINGSCREEN_HUMAN04,3,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
07=WESTRING_LOADINGSCREEN_HUMAN05,4,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
08=WESTRING_LOADINGSCREEN_HUMAN05_INTERLUDE,5,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
09=WESTRING_LOADINGSCREEN_HUMAN06,5,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
10=WESTRING_LOADINGSCREEN_HUMAN06_INTERLUDE,5,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
11=WESTRING_LOADINGSCREEN_HUMAN07,0,UI\Glues\Loading\Backgrounds\Campaigns\NorthrendBackground.mdl
12=WESTRING_LOADINGSCREEN_HUMAN08,0,UI\Glues\Loading\Backgrounds\Campaigns\NorthrendBackground.mdl
13=WESTRING_LOADINGSCREEN_HUMAN09,1,UI\Glues\Loading\Backgrounds\Campaigns\NorthrendBackground.mdl
14=WESTRING_LOADINGSCREEN_UNDEAD01,1,UI\Glues\Loading\Backgrounds\Campaigns\DalaranBackground.mdl
15=WESTRING_LOADINGSCREEN_UNDEAD02,6,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
16=WESTRING_LOADINGSCREEN_UNDEAD02_INTERLUDE,2,UI\Glues\Loading\Backgrounds\Campaigns\QuelThalasBackground.mdl
17=WESTRING_LOADINGSCREEN_UNDEAD03,0,UI\Glues\Loading\Backgrounds\Campaigns\QuelthalasBackground.mdl
18=WESTRING_LOADINGSCREEN_UNDEAD04,1,UI\Glues\Loading\Backgrounds\Campaigns\QuelthalasBackground.mdl
19=WESTRING_LOADINGSCREEN_UNDEAD05,3,UI\Glues\Loading\Backgrounds\Campaigns\QuelthalasBackground.mdl
20=WESTRING_LOADINGSCREEN_UNDEAD05_INTERLUDE,7,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
21=WESTRING_LOADINGSCREEN_UNDEAD06,8,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
22=WESTRING_LOADINGSCREEN_UNDEAD07,2,UI\Glues\Loading\Backgrounds\Campaigns\DalaranBackground.mdl
23=WESTRING_LOADINGSCREEN_UNDEAD08,2,UI\Glues\Loading\Backgrounds\Campaigns\DalaranBackground.mdl
24=WESTRING_LOADINGSCREEN_ORC01,0,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl
25=WESTRING_LOADINGSCREEN_ORC02,1,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl
26=WESTRING_LOADINGSCREEN_ORC02_INTERLUDE,9,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl
27=WESTRING_LOADINGSCREEN_ORC03,2,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl
28=WESTRING_LOADINGSCREEN_ORC04,3,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl
29=WESTRING_LOADINGSCREEN_ORC04_INTERLUDE,3,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl
30=WESTRING_LOADINGSCREEN_ORC05,3,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl
31=WESTRING_LOADINGSCREEN_ORC06,4,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl
32=WESTRING_LOADINGSCREEN_ORC07,5,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl
33=WESTRING_LOADINGSCREEN_ORC08,6,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl
34=WESTRING_LOADINGSCREEN_NIGHTELF01,2,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl
35=WESTRING_LOADINGSCREEN_NIGHTELF02,3,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl
36=WESTRING_LOADINGSCREEN_NIGHTELF03,4,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl
37=WESTRING_LOADINGSCREEN_NIGHTELF04,5,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl
38=WESTRING_LOADINGSCREEN_NIGHTELF05,6,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl
39=WESTRING_LOADINGSCREEN_NIGHTELF06,7,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl
40=WESTRING_LOADINGSCREEN_NIGHTELF06_INTERLUDE,8,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl
41=WESTRING_LOADINGSCREEN_NIGHTELF07,9,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl
42=WESTRING_LOADINGSCREEN_NIGHTELF07_INTERLUDE,9,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl
43=WESTRING_LOADINGSCREEN_NIGHTELF08,10,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl
44=WESTRING_LOADINGSCREEN_CREDITS,0,UI\Glues\Loading\Backgrounds\Load-Credits\Load-Credits.mdl
45=WESTRING_LOADINGSCREEN_GENERIC,0,UI\Glues\Loading\Load-Generic\Load-Generic.mdl

[PrologueScreens]
NumScreens=1
00=WESTRING_UNKNOWN,0,UI\Glues\Loading\LoadGlue.mdl

// Map Sizes - Defines map size categories
// Value 0: Maximum area, in cells
// Value 1: Description text
[MapSizes]
NumSizes=6
Size00=7500,WESTRING_MAPSIZE_TINY
Size01=13500,WESTRING_MAPSIZE_SMALL
Size02=22000,WESTRING_MAPSIZE_MEDIUM
Size03=99999,WESTRING_MAPSIZE_LARGE

// If larger map sizes are enabled in the future
// Size03=32500, WESTRING_MAPSIZE_LARGE
// Size04=45000, WESTRING_MAPSIZE_HUGE
// Size05=99999, WESTRING_MAPSIZE_EPIC

[Palette]
ButtonSize_Small=16
ButtonSize_Medium=24
ButtonSize_Large=32

[CliffBrushes]
0=WESTRING_DECTWO,ReplaceableTextures\WorldEditUI\CliffBrush07
1=WESTRING_DECONE,ReplaceableTextures\WorldEditUI\CliffBrush06
2=WESTRING_SAMELEVEL,ReplaceableTextures\WorldEditUI\CliffBrush02
3=WESTRING_INCONE,ReplaceableTextures\WorldEditUI\CliffBrush03
4=WESTRING_INCTWO,ReplaceableTextures\WorldEditUI\CliffBrush04

[PathingBrushes]
0=WESTRING_PASSABLE,ReplaceableTextures\WorldEditUI\PathingBrush00
1=WESTRING_IMPASSABLE,ReplaceableTextures\WorldEditUI\PathingBrush01

[PathingTypeBrushes]
0=WESTRING_PATHTYPE_GROUND,ReplaceableTextures\WorldEditUI\PathingTypeBrush00
1=WESTRING_PATHTYPE_AIR,ReplaceableTextures\WorldEditUI\PathingTypeBrush01
2=WESTRING_PATHTYPE_BUILDINGS,ReplaceableTextures\WorldEditUI\PathingTypeBrush02

[RegionBrushes]
0=WESTRING_ADD,ReplaceableTextures\WorldEditUI\LocationBrush00

[HeightBrushes]
0=WESTRING_BRUSH_RAISE,ReplaceableTextures\WorldEditUI\HeightBrush00
1=WESTRING_BRUSH_LOWER,ReplaceableTextures\WorldEditUI\HeightBrush04
2=WESTRING_BRUSH_PLATEAU,ReplaceableTextures\WorldEditUI\HeightBrush01
3=WESTRING_BRUSH_NOISE,ReplaceableTextures\WorldEditUI\HeightBrush03
4=WESTRING_BRUSH_SMOOTH,ReplaceableTextures\WorldEditUI\HeightBrush02

[MiscBrushes]
Ramp=WESTRING_BRUSH_RAMP,ReplaceableTextures\WorldEditUI\RampBrush00
DeepWater=WESTRING_DEEPWATER,ReplaceableTextures\WorldEditUI\CliffBrush00
ShallowWater=WESTRING_SHALLOWWATER,ReplaceableTextures\WorldEditUI\CliffBrush01
Blight=WESTRING_BLIGHT,TerrainArt\Blight\Lords_Blight
Nothing=WESTRING_NOTHINGTILE,ReplaceableTextures\WorldEditUI\BoundaryPlace
Unnothing=WESTRING_REMOVENOTHINGTILE,ReplaceableTextures\WorldEditUI\BoundaryRemove

[BrushShapes]
0=WESTRING_BRUSH_CIRCLE,ReplaceableTextures\WorldEditUI\TextureBrush03
1=WESTRING_BRUSH_SQUARE,ReplaceableTextures\WorldEditUI\SquareSizeBrush03

// Circle
[BrushSizes00]
0=WESTRING_1,ReplaceableTextures\WorldEditUI\TextureBrush00
1=WESTRING_2,ReplaceableTextures\WorldEditUI\TextureBrush01
2=WESTRING_3,ReplaceableTextures\WorldEditUI\TextureBrush02
3=WESTRING_5,ReplaceableTextures\WorldEditUI\TextureBrush04
4=WESTRING_8,ReplaceableTextures\WorldEditUI\TextureBrush07

// Square
[BrushSizes01]
0=WESTRING_1,ReplaceableTextures\WorldEditUI\SquareSizeBrush00
1=WESTRING_2,ReplaceableTextures\WorldEditUI\SquareSizeBrush01
2=WESTRING_3,ReplaceableTextures\WorldEditUI\SquareSizeBrush02
3=WESTRING_5,ReplaceableTextures\WorldEditUI\SquareSizeBrush04
4=WESTRING_8,ReplaceableTextures\WorldEditUI\SquareSizeBrush07

[TerrainCellRarity]
// Rarity table for the 18 possible terrain cells
// 
//  <cell id> = <rarity value>
//
// The rarity values are normalized by their sum
// The id numbers correspond to the texture cells as follows:
//
// 0-15: extra variations --> 00 01 02 03
//                            04 05 06 07
//                            08 09 10 11
//                            12 13 14 15
// 16: original lower right
// 17: original upper left

// Common
16=85
17=85

00=85
04=85
08=85
12=85

// Uncommon
01=10
05=10
09=10
13=10

02=4
06=4
10=4
14=4

// Rare
03=1
07=1
11=1
15=1

[DNCSpeeds]
// Defines speeds for Day/Night cycle modification
min=0.5
max=8.0

[MinimapGeneration]
MedianRadius=2
BlurRadius=.5
NoisePercent=10

[WorldEditMisc]
CampAcquireRadius=200
DropTableIndicatorScale=0.25
DropTableIndicatorHeight=10
MouseWheelZoomFactor=1.10
DefaultMapSize=64,64
MinimumMapSize=64
MaximumMapSize=256
HelpFile=support\Layout\Index2.html
DefaultDoodadCategory=D
ClickHelperScale=0.4

// Terrain height smoothing brush weights
// New terrain height will be computed as:
//
//   w1 * oldZ + w2 * avgZ
//
// where: oldZ = the original vertex height
//        avgZ = the average vertex height of all neighboring vertices
//        w1, w2 are the weights given below for the normal and reverse (shift)
//        versions of the smoothing brush

SmoothBrushWeightsNormal=0.80,0.20
SmoothBrushWeightsReverse=1.00,0.05

// Ally priority distances
//  Represent the factor of the smallest distance
//
//  ex: A setting of 0.25 means that all locations within a distance
//      of 125% of the smallest distance from the location in question will be used

AllyPriorityDist_High=0.25
AllyPriorityDist_Low=0.50

StartLocPathingTexture=PathTextures\16x16Simple.blp
RandomBuildingPathingTexture=PathTextures\12x12Simple.blp

RandomUnitCollisionRadius=32
RandomUnitScale=2.5
RandomBuildingScale=5.0
RandomItemScale=1.5

RandomUnitMarkerScale=1.0
RandomBuildingMarkerScale=2.0
RandomItemMarkerScale=1.0

[WorldEditColors]
// Map size dialog
MapSizeDlg_NewTerrain=255,0,192,0
MapSizeDlg_BorderOverlay=128,255,255,255
MapSizeDlg_CameraBounds=255,0,0,255

CampVertexColor=255,16,16,255
DropTableIndicatorColor=255,255,255,255
StartLocGhostColor=64,255,255,255
SelectedButtonOverlay=96,0,255,0
ClickHelperColor=96,255,255,255

[WorldEditArt]
// Models
StartLocation=Objects\StartLocation\StartLocation.mdl
InvalidObject=Objects\InvalidObject\InvalidObject.mdl
InvalidModel=Objects\Invalidmodel\Invalidmodel.mdl
CameraModel=Objects\CameraHelper\CameraHelper.mdl
DropTableIndicator=Objects\StartLocation\StartLocation.mdl
RandomUnitModel=Objects\RandomObject\RandomObject.mdl
ClickHelper=Objects\InvalidObject\InvalidObject.mdl

// Various palette icons
StartLocationIcon=ReplaceableTextures\WorldEditUI\StartingLocation.blp
InvalidIcon=ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp
RandomUnitIcon=ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
RandomBuildingIcon=ReplaceableTextures\WorldEditUI\Editor-Random-Building.blp
RandomItemIcon=ReplaceableTextures\WorldEditUI\Editor-Random-Item.blp
TexSpaceOne=ReplaceableTextures\WorldEditUI\TextureSpaceOne
TexSpaceTwo=ReplaceableTextures\WorldEditUI\TextureSpaceTwo

// Brush Tree icons
BTIcon_Category=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp
BTIcon_CategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp

// DP = Doodad Palette buttons
DP_RandomRotation=ReplaceableTextures\WorldEditUI\RandomRotation
DP_RandomScaleSym=ReplaceableTextures\WorldEditUI\RandomScale-Symmetric
DP_RandomScaleZ=ReplaceableTextures\WorldEditUI\RandomScale-AsymmetricZ
DP_RandomScaleXY=ReplaceableTextures\WorldEditUI\RandomScale-AsymmetricXY

// Minimap icons
MinimapIconGold=UI\MiniMap\MinimapIcon\MinimapIconGold.blp
MinimapIconNeutralBuilding=UI\MiniMap\MinimapIcon\MinimapIconNeutralBuilding.blp
MinimapIconStartLoc=UI\MiniMap\MinimapIcon\MinimapIconStartLoc.blp

// Multiple selection icons
UnitMultipleIcon=ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
DoodadMultipleIcon=ReplaceableTextures\WorldEditUI\Editor-MultipleDoodads.blp
RegionIcon=ReplaceableTextures\WorldEditUI\LocationBrush00

// Script editor icons
SEIcon_TriggerCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp
SEIcon_TriggerCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp
SEIcon_Trigger=ReplaceableTextures\WorldEditUI\Editor-Trigger.blp
SEIcon_TriggerPartial=ReplaceableTextures\WorldEditUI\Editor-TriggerPartial.blp
SEIcon_TriggerDisabled=ReplaceableTextures\WorldEditUI\Editor-TriggerDisabled.blp
SEIcon_TriggerUnused=ReplaceableTextures\WorldEditUI\Editor-TriggerUnused.blp
SEIcon_TriggerUnusedPartial=ReplaceableTextures\WorldEditUI\Editor-TriggerPartialUnused.blp
SEIcon_TriggerUnusedDisabled=ReplaceableTextures\WorldEditUI\Editor-TriggerUnusedDisabled.blp
SEIcon_Function=ReplaceableTextures\WorldEditUI\Editor-TriggerFunction.blp
SEIcon_FunctionDisabled=ReplaceableTextures\WorldEditUI\Editor-TriggerFunctionDisabled.blp
SEIcon_Event=ReplaceableTextures\WorldEditUI\Editor-TriggerEvent.blp
SEIcon_Condition=ReplaceableTextures\WorldEditUI\Editor-TriggerCondition.blp
SEIcon_Action=ReplaceableTextures\WorldEditUI\Editor-TriggerAction.blp

// Unit editor icons
UEIcon_UnitCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp
UEIcon_UnitCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp

// Sound Editor icons
SnEIcon_SoundCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp
SnEIcon_SoundCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp
SnEIcon_SoundFile=ReplaceableTextures\WorldEditUI\SoundEditor-UseSound
SnEIcon_MusicFile=ReplaceableTextures\WorldEditUI\SoundEditor-UseMusic

// Object Manager icons
OMIcon_Folder=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup
OMIcon_FolderOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open
OMIcon_Doodad=ReplaceableTextures\WorldEditUI\Actions-Destructibles
OMIcon_Region=ReplaceableTextures\WorldEditUI\Actions-Region
OMIcon_Camera=ReplaceableTextures\WorldEditUI\Actions-Camera
OMIcon_Sound=ReplaceableTextures\WorldEditUI\SoundEditor-UseSound
OMIcon_Music=ReplaceableTextures\WorldEditUI\SoundEditor-UseMusic
OMIcon_Variable=ReplaceableTextures\WorldEditUI\Actions-SetVariables

// Miscellaneous icons
Icon_Force=ReplaceableTextures\WorldEditUI\Editor-Force.blp
Icon_ItemSet=ReplaceableTextures\WorldEditUI\Editor-ItemSet.blp
Icon_AllyPri_High=ReplaceableTextures\WorldEditUI\Editor-Ally-HighPriority.blp
Icon_AllyPri_Low=ReplaceableTextures\WorldEditUI\Editor-Ally-LowPriority.blp
Icon_AllyPri_None=ReplaceableTextures\WorldEditUI\Editor-Ally-NoPriority.blp
GemAct=ReplaceableTextures\WorldEditUI\EditorGemAct.blp
GemDeact=ReplaceableTextures\WorldEditUI\EditorGemDeact.blp

// Region textures
Region_Center=ReplaceableTextures\WorldEditUI\Regions\RegionCenter.blp
Region_HorSide=ReplaceableTextures\WorldEditUI\Regions\RegionTop.blp
Region_VerSide=ReplaceableTextures\WorldEditUI\Regions\RegionSide.blp
Region_Corner=ReplaceableTextures\WorldEditUI\Regions\RegionCorner.blp
Region_HorSide_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionTopSelected.blp
Region_VerSide_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionSideSelected.blp
Region_Corner_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionCornerSelected.blp
Region_Corner_Resize=ReplaceableTextures\WorldEditUI\Regions\RegionCornerSelectedScale.blp
Region_TwoSide=ReplaceableTextures\WorldEditUI\Regions\RegionTwoSide.blp
Region_TwoSide_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionTwoSideSelected.blp
Region_TwoCorner=ReplaceableTextures\WorldEditUI\Regions\RegionTwoCornerSide.blp
Region_TwoCorner_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionTwoCornerSelected.blp
Region_FourCorner=ReplaceableTextures\WorldEditUI\Regions\RegionFourCorner.blp
Region_FourCorner_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionFourCornerSelected.blp

// Toolbar Icons
ToolBarIcon_New=ReplaceableTextures\WorldEditUI\Editor-Toolbar-NewMap.blp
ToolBarIcon_Open=ReplaceableTextures\WorldEditUI\Editor-Toolbar-OpenMap.blp
ToolBarIcon_Save=ReplaceableTextures\WorldEditUI\Editor-Toolbar-SaveMap.blp
ToolBarIcon_Cut=ReplaceableTextures\WorldEditUI\Editor-Toolbar-Cut.blp
ToolBarIcon_Copy=ReplaceableTextures\WorldEditUI\Editor-Toolbar-Copy.blp
ToolBarIcon_Paste=ReplaceableTextures\WorldEditUI\Editor-Toolbar-Paste.blp
ToolBarIcon_Undo=ReplaceableTextures\WorldEditUI\Editor-Toolbar-Undo.blp
ToolBarIcon_Redo=ReplaceableTextures\WorldEditUI\Editor-Toolbar-Redo.blp
ToolBarIcon_Select=ReplaceableTextures\WorldEditUI\ToolBar07
ToolBarIcon_Module_Terrain=ReplaceableTextures\WorldEditUI\Editor-Terrain.blp
ToolBarIcon_Module_Script=ReplaceableTextures\WorldEditUI\Editor-Script.blp
ToolBarIcon_Module_Campaign=ReplaceableTextures\WorldEditUI\Editor-Campaign.blp
ToolBarIcon_Module_Sound=ReplaceableTextures\WorldEditUI\Editor-Toolbar-SoundEditor.blp
ToolBarIcon_Module_Unit=ReplaceableTextures\WorldEditUI\Editor-Unit.blp
ToolBarIcon_Module_ObjectManager=ReplaceableTextures\WorldEditUI\Editor-Toolbar-ObjectManager.blp
ToolBarIcon_TestMap=ReplaceableTextures\WorldEditUI\Editor-TestMap.blp
ToolBarIcon_SE_Variables=ReplaceableTextures\WorldEditUI\Editor-ScriptVariable.blp
ToolBarIcon_SE_NewCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp
ToolBarIcon_SE_NewTrigger=ReplaceableTextures\WorldEditUI\Editor-Trigger.blp
ToolBarIcon_SE_NewEvent=ReplaceableTextures\WorldEditUI\Editor-TriggerEvent.blp
ToolBarIcon_SE_NewCondition=ReplaceableTextures\WorldEditUI\Editor-TriggerCondition.blp
ToolBarIcon_SE_NewAction=ReplaceableTextures\WorldEditUI\Editor-TriggerAction.blp
ToolBarIcon_UE_NewUnit=ReplaceableTextures\WorldEditUI\UnitEditor-CustomUnit
ToolBarIcon_UseSound=ReplaceableTextures\WorldEditUI\SoundEditor-UseSound
ToolBarIcon_ImportSound=ReplaceableTextures\WorldEditUI\SoundEditor-ImportSound
ToolBarIcon_ExportSound=ReplaceableTextures\WorldEditUI\SoundEditor-ExportSound
ToolBarIcon_UseMusic=ReplaceableTextures\WorldEditUI\SoundEditor-UseMusic
ToolBarIcon_ImportMusic=ReplaceableTextures\WorldEditUI\SoundEditor-ImportMusic
ToolBarIcon_ExportMusic=ReplaceableTextures\WorldEditUI\SoundEditor-ExportMusic
ToolBarIcon_PlaySound=ReplaceableTextures\WorldEditUI\SoundEditor-Play
ToolBarIcon_StopPlayback=ReplaceableTextures\WorldEditUI\SoundEditor-Stop

// Misc art
War3Logo=ReplaceableTextures\WorldEditUI\WarcraftIIILogo
BlizzardLogo=ReplaceableTextures\WorldEditUI\BlizzardLogo
